<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Game Design on fournm</title>
    <link>https://4nm.us/tags/game-design/</link>
    <description>Recent posts in Game Design from fournm</description>
    <generator>Hugo</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 20 Jul 2020 11:19:31 -0500</lastBuildDate>
    <atom:link href="https://4nm.us/tags/game-design/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>(Revisit for ShB) Musings on the Design of Final Fantasy XIV</title>
      <link>https://4nm.us/posts/2020-07-20-game-design-ffxiv-shadowbringers-update/</link>
      <pubDate>Mon, 20 Jul 2020 11:19:31 -0500</pubDate>
      <guid>https://4nm.us/posts/2020-07-20-game-design-ffxiv-shadowbringers-update/</guid>
      
          
              <category>game design</category>
          
              <category>final fantasy xiv</category>
          
              <category>ffxiv: shadowbringers</category>
          
              <category>spoilers</category>
          
      
      <description>
        &lt;p&gt;So, between the last post and now, there&amp;rsquo;s been a lot going on &amp;ndash; COVID, medical trip, work, working on design of our own project with my wife &amp;ndash; but also, I finished Shadowbringers (5.0, at least) and can update these articles for it.&lt;/p&gt;&#xA;&lt;p&gt;Credit where credit is due &amp;ndash; ShB&amp;rsquo;s work on having a living and breathing world brought me to actual tears. I will be going over major spoilers for Shadowbringers over this article, so if you care, please do not read further. I&amp;rsquo;m still going to try and not go over major emotional beats in detail, so if you think just general plot direction spoilers are fine, this hopefully won&amp;rsquo;t ruin your experience.&lt;/p&gt;    
        
          <a href="https://4nm.us/posts/2020-07-20-game-design-ffxiv-shadowbringers-update/">More ...</a>
        
      </description>
    </item>
    <item>
      <title>Quest Design -- Musings on the Design of Final Fantasy XIV</title>
      <link>https://4nm.us/posts/2020-05-19-game-design-ffxiv-quest-design/</link>
      <pubDate>Tue, 19 May 2020 22:40:31 -0800</pubDate>
      <guid>https://4nm.us/posts/2020-05-19-game-design-ffxiv-quest-design/</guid>
      
          
              <category>game design</category>
          
              <category>final fantasy xiv</category>
          
              <category>spoilers</category>
          
      
      <description>
        &lt;p&gt;As mentioned in the description, heavy spoilers for A Realm Reborn, Heavensward, and Stormblood follow. If you are interested in the story of any of these and not finished with it, you should really wait to read this post.&lt;/p&gt;&#xA;&lt;p&gt;Okay, this is the second of the posts about Final Fantasy XIV and this time around we&amp;rsquo;re going to be going over the lessons they&amp;rsquo;ve learned over the course of the expansions and then also a bit of what they could still stand to learn in regards to quest design. The developers have learned from a lot of their own mistakes, and, to their credit, Square is actually going back and redoing the main storyline for XIV to streamline A Realm Reborn&amp;rsquo;s content to be less of a slog. In addition to the main storyline, though, there are plenty of additional side quests and side storylines that have improved in their execution with time as well.&lt;/p&gt;    
        
          <a href="https://4nm.us/posts/2020-05-19-game-design-ffxiv-quest-design/">More ...</a>
        
      </description>
    </item>
    <item>
      <title>Living Worlds -- Musings on the Design of Final Fantasy XIV</title>
      <link>https://4nm.us/posts/2020-05-10-game-design-ffxiv-living-world/</link>
      <pubDate>Sun, 10 May 2020 16:19:31 -0800</pubDate>
      <guid>https://4nm.us/posts/2020-05-10-game-design-ffxiv-living-world/</guid>
      
          
              <category>game design</category>
          
              <category>final fantasy xiv</category>
          
              <category>spoilers</category>
          
      
      <description>
        &lt;p&gt;As mentioned in the description, heavy spoilers for A Realm Reborn, Heavensward, and Stormblood follow. If you are interested in the story of any of these and not finished with it, you should really wait to read this post.&lt;/p&gt;&#xA;&lt;p&gt;The evolution of Final Fantasy XIV over its various expansions shows some truly learned lessons and fascinating choices about the stories we tell and how we tell them. There a few aspects of this I want to talk about, so I&amp;rsquo;m going to have a series of posts about the design of Final Fantasy XIV and some of the lessons that I think other MMOs (and games in general!) could stand to learn from it. I wish I could incorporate details from Shadowbringers into these, but I am not yet through its content and don&amp;rsquo;t particularly feel like spoiling it for myself.&lt;/p&gt;    
        
          <a href="https://4nm.us/posts/2020-05-10-game-design-ffxiv-living-world/">More ...</a>
        
      </description>
    </item>
  </channel>
</rss>
