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    <title>Modding on fournm</title>
    <link>https://4nm.us/tags/modding/</link>
    <description>Recent posts in Modding from fournm</description>
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    <lastBuildDate>Wed, 06 May 2020 17:25:53 -0800</lastBuildDate>
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      <title>Update to the Dwarf Fortress mods...</title>
      <link>https://4nm.us/posts/2020-05-dfmods/</link>
      <pubDate>Wed, 06 May 2020 17:25:53 -0800</pubDate>
      <guid>https://4nm.us/posts/2020-05-dfmods/</guid>
      
          
              <category>programming</category>
          
              <category>games</category>
          
              <category>dwarf fortress</category>
          
              <category>modding</category>
          
              <category>2020</category>
          
      
      <description>
        &lt;p&gt;Thanks to the wonderful Kat, I feel like playing Dwarf Fortress again and I noticed that version 47.x has released. Because of this, well, all of my mods needed to be updated. I&amp;rsquo;ve gone through and updated them all, along with finally creating a post for &amp;ldquo;clay dirt&amp;rdquo; which I&amp;rsquo;ll absolutely admit is a bit on the cheating side.&lt;/p&gt;&#xA;&lt;p&gt;I also edited my hugo theme a bit to provide better support for my mods, in both giving them a better summary view and giving me a way to link bitbucket repositories instead of direct downloads only. See, look at me, making it up to my poor neglected website. Two whole posts in one day.&lt;/p&gt;    
        
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    <item>
      <title>sept 2017 starbound updates</title>
      <link>https://4nm.us/posts/2017-09-starbound-updates/</link>
      <pubDate>Sun, 10 Sep 2017 21:06:13 -0700</pubDate>
      <guid>https://4nm.us/posts/2017-09-starbound-updates/</guid>
      
          
              <category>starbound</category>
          
              <category>modding</category>
          
              <category>games</category>
          
      
      <description>
        &lt;p&gt;Whew, been rather quiet this year! We moved to a new house, had some job shuffles, gotten engaged, and so on and so forth&amp;ndash;that&amp;rsquo;s made things rather hectic and blogging isn&amp;rsquo;t exactly something I&amp;rsquo;m in a regular habit of doing. Anyway, moving on to the actual interesting thing&amp;ndash;Starbound!&lt;/p&gt;&#xA;&lt;p&gt;Starbound has had a lot of changes with 1.3.2, and as such, we&amp;rsquo;re finally getting back into playing. I&amp;rsquo;ve updated Printable Storage to v2 because of that, and also added a new mod&amp;ndash;Cleanbound! Cleanbound isn&amp;rsquo;t everything we want in a mod, so we&amp;rsquo;ll be coming out with Eww! (I&amp;rsquo;ll write it up when we do!) later, but it&amp;rsquo;s a quick mod to remove biomes like flesh and bone from Garden planets. Basically, we want them to be reasonable worlds to settle instead of just Barren worlds, since Frackin&amp;rsquo; Universe does way too much to justify installing.&lt;/p&gt;    
        
          <a href="https://4nm.us/posts/2017-09-starbound-updates/">More ...</a>
        
      </description>
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    <item>
      <title>simple df mod initiative</title>
      <link>https://4nm.us/posts/2017-simple-df-mod-initiative/</link>
      <pubDate>Wed, 15 Mar 2017 01:31:55 -0700</pubDate>
      <guid>https://4nm.us/posts/2017-simple-df-mod-initiative/</guid>
      
          
              <category>dwarf fortress</category>
          
              <category>modding</category>
          
      
      <description>
        &lt;p&gt;Dwarf Fortress is, hands down, one of my favorite games of all time. For all of its various faults about its interface, difficulty, and learning curve I still wind up spending a substantial part of each year playing the game to enjoy what has been added since my last attempt&amp;ndash;usually resulting in a hilarious loss of a fortress or two, such as my most recent learning experience that goblins can now climb walls.&lt;/p&gt;    
        
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